This is an early WIP of my first godot engine project!
I share it for advice and maybe even ideas from you!
|Platforms||Windows, macOS, Linux, Android, HTML5|
|Tags||2D, mushroom, Puzzle-Platformer, Vector|
|Code license||MIT License|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any), Touchscreen|
- Bilou Adventure - First "long" level!May 04, 2019
- Early WIP of my first godot engine project!Apr 30, 2019
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Thanks :) I'm using Godot Engine. ;)
your game looks great but there's still a problem when you jump on the bees while they're moving, otherwise the graphics are great as well as the music.
Thanks! :) That’s right, it’s not a good idea to jump when you ride a bee because the landing is hard on it, for the next version I will enlarge the hitbox for the bees. :)
I m glad some of you likes the musics because it’s the first time I compose this kind of music. You can go on SoundCloud search for my account « bdb04-j », there is 14 more sounds I composed for this game, named « Bilou 01 » to « Bilou 16 » :)
Mushroom character is fun :)
This doesn't work on Mac OS High Sierra, when I open the app it crashes and doesn't load...
Unfortunately I don’t have a Mac to see if it works by myself, from now you are the first to report this issue, some told me it worked... I’m sorry for that and I hope the web version works on your navigator!
Thanks for the report!
Great! I love this game. :)
I love the art style and the sound. Great mechanics too. Keep working on it. It has a great vibe.
I quite like it, I have ended up "flipping" the snails a couple of times, no idea how I've done that, but it could be an interesting game feature, or it could be just a bug. I don't think it is currently intentional, but if it were to become an intentional thing, it could be interesting to see what you do with that.
Yeah, that's a funny bug, but that's a bug. ^^"
It is when you "hit" the head of the snail while he is "walking"
I fixed it for the next update!
Thanks for the feedback! :)
I could see that it was a bug in this version, I just was, "oh this bug exists, I wonder if it could be leveraged into game play?" It felt like it could be a way that you could move a snail to somewhere else on the map than where they are restricted to without it. It's a bit different in terms of game play, but I rather like it as it exists.
Nice potential. I find the mechanic to push down to squish up (jump) interesting.
I wasn't sure to keep this mechanic because it's different from the usual platformers, but it's natural for me to squish up that mushroom. =)